NEWS

Research And Markets: Examine The Demographical Trends That Influences Who's Buying Entertainment In The US

[The following is a release from Research And Markets]

December 8, 2008

Research and Markets has announced the addition of the "Who's Buying Entertainment, 5th Edition" report to their offering. The fifth edition of Who's Buying Entertainment is based on unpublished data collected by the Bureau of Labor Statistics' 2006 Consumer Expenditure Survey. It examines how much Americans spend on amusing themselves by the demographics that count: age, income, high-income households, household type, race and Hispanic origin, region of residence, and education. To round out the spending picture, it also presents who-are-the-best-customers analyses of the data, showing the demographics of spending at a glance. The products and services examined in this report fall within the categories of fees and admissions (movie tickets, social club memberships, etc.); television, radio, and sound equipment; and other entertainment products and services (recreational vehicles, sports equipment, toys, games, photographic supplies, etc.). The spending data in Who's Buying Entertainment are based on the Bureau of Labor Statistics' Consumer Expenditure Survey, an ongoing, nationwide survey of household spending. The Consumer Expenditure Survey is a complete accounting of household expenditures. It includes everything from big ticket items, such as homes and cars, to small purchases like laundry detergent and videos. The survey does not include expenditures by government, business, or institutions. The lag time between data collection and dissemination is about two years. The data in this report are from the 2006 Consumer Expenditure Survey, unless otherwise noted. To produce this report, New Strategist Publications analyzed the Consumer Expenditure Survey's average household spending data in a variety of ways, calculating household spending indexes, aggregate (or total) household spending, and market shares. Spending data by age, household income, household type, race, Hispanic origin, region of residence, and education are shown in this report. These analyses are presented in two formats—for all product categories by demographic characteristic and for all demographic characteristics by product category. Key Topics Covered: * Percent Reporting Expenditure and Amount Spent, Average Quarter 2006 * Household Spending Trends, 2000 to 2006 * Entertainment Spending, 2000 to 2006 * Entertainment: Average Spending by Age, 2006 * Entertainment: Indexed Spending by Age, 2006 * Entertainment: Total Spending by Age, 2006 * Entertainment: Market Shares by Age, 2006 * Entertainment: Average Spending by Income, 2006 * Entertainment: Indexed Spending by Income, 2006 * Entertainment: Total Spending by Income, 2006 * Entertainment: Market Shares by Income, 2006 * Entertainment: Average Spending by High-Income Consumer Units, 2006 * Entertainment: Indexed Spending by High-Income Consumer Units, 2006 * Entertainment: Total Spending by High-Income Consumer Units, 2006 * Entertainment: Market Shares by High-Income Consumer Units, 2006 * Entertainment: Average Spending by Household Type, 2006 * Entertainment: Total Spending by Household Type, 2006 * Entertainment: Market Shares by Household Type, 2006 * Entertainment: Average Spending by Race and Hispanic Origin, 2006 * Entertainment: Indexed Spending by Race and Hispanic Origin, 2006 * Entertainment: Total Spending by Race and Hispanic Origin, 2006 * Entertainment: Market Shares by Race and Hispanic Origin, 2006 * Entertainment: Average Spending by Region, 2006 * Entertainment: Indexed Spending by Region, 2006 * Entertainment: Total Spending by Region, 2006 * Entertainment: Market Shares by Region, 2006 * Entertainment: Average Spending by Education, 2006 * Entertainment: Indexed Spending by Education, 2006 * Entertainment: Total Spending by Education, 2006 * Entertainment: Market Shares by Education, 2006 * Admission to Sports Events * Athletic Gear, Game Tables, and Exercise Equipment * Bicycles * Cable Service and Community Antenna * Compact Disks, Audio Tapes, Records * Club Memberships (Social, Recreational, Civic) * Fees for Participant Sports (including on Trips) * Fees for Recreational Lessons * Film * Motorized Recreational Vehicles (including RVs and Boats) * Movie, Theater, Amusement Park, Other Admissions (including on Trips) * Personal Digital Audio Players * Photographic Equipment * Photographer's Fees * Photo Processing * Sound Components, Equipment, and Accessories (including Radios and Tape Players) * Stamp and Coin Collecting * Streaming and Downloading Audio * Streaming and Downloading Video * Television Sets * Toys, Games, Hobbies, and Tricycles * Video Cassette Recorders and Video Disc Players * Video Cassettes, Tapes, and Discs * Video Game Hardware and Software * Video Tape, Disc, and Film Rental For more information visit http://www.researchandmarkets.com/research/c9d474/whos_buying_enter

Read More: