"Escape Plan 2: Hades" takes place years after Ray Breslin (Stallone) fought his way out of the escape-proof prison called "The Tomb." Now he's organized a new top-notch, for-hire security force. But when one of his team members goes missing inside a computerized techno-terror battle-maze known as HADES, Breslin together with Trent DeRosa (Bautista) must now decipher a way to break into the world's best hidden prison, release their kidnapped team, and make it out alive. (Gary Reber)
Special features include four featurettes: "Making Escape Plan 2: Hades" (HD 09:57), "Creating The Look Of Escape Plan 2: Hades" (HD 03:32), "Building The Robot Of Escape Plan 2: Hades" (HD 04:04) and "Extended Cast And Crew Interviews" (HD 53:55); upfront previews; and an UltraViolet digital copy.
The 2.39:1 1080p AVC picture, reviewed on a Sony Bravia Z9D 4K Ultra HD HDR display, upconverted to 2160p with greater resolution and luminance, was photographed digitally in anamorphic Hawk Scope using Panavision cameras and the Arri Alexa Mini and Arri Alexa XT Plus camera systems and sourced from a 2K master Digital Intermediate format. The picture is stylized with a raw "Grindhouse" saturated appearance. The color palette is distorted to suit the Hades prison environs, supplemented with computer graphics. Colors are primarily in the range of blues, greens, and grays, with scenes outside the prison appearing more natural but still saturated. Fleshtones vary from seemingly natural to a yellowish or reddish push. Contrast is decent with deep blacks, but shadow delineation is often obscure. Resolution is good with fine detail exhibited in facial features, skin pores, hair, beards, clothing and object textures within the prison and out. This is a colorful accentuated picture that works for stylized genre. (Gary Reber)
The DTS-HD Master Audio™ 5.1-channel soundtrack is very dynamic with a powerful electronic music score that pulsates with the soundstage and the surrounds, accompanied with deep bass extension in the .1 LFE channel. The music is pretty constant and builds in intensity with each battle in the Hades. Sound effects are strong, especially during the hand-to-hand battles accentuated with punches to the bodies and the gunfire and taser exchanges. There is a constant deep bass sonic that is the foundation of the soundtrack. Atmospherics are well crafted as well. Dialogue is intelligible but quite forward with poor spatial integration. Dialogue cast as narration hovers within the soundfield and is quite effective, at times sensed as height. This is a powerfully dynamic soundtrack with an aggressive and pounding electronic music score that fills the soundfield with holosonic® dimensionality. (Gary Reber)