Company Of Heroes

WSR Score3
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Sony Pictures Home Entertainment
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Bloody war violence throughout, some language and brief nudity
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Single Side, Dual Layer (BD-50)
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Color With B/W Sequences
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A, B & C
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Don Michael Paul
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DTS HD Lossless 5.1
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Company Of Heroes is set against the last major German offensive of World War II, when a company of American soldiers is lost behind enemy lines during the Battle of the Bulge. They make a horrific discovery—Hitler has a super bomb in development. The soldiers soon learn about a secret allied mission to retrieve a defecting German scientist in charge of a Hitler weapons program. Faced with impossible odds, the company and an escaping POV go on a daring raid into the heart of Nazi Germany in pursuit of the scientist. Based on a video game. (Gary Reber)

Special features include a deleted scene (HD 02:57), the featurettes In The Trenches: Filming Company Of Heroes (HD 10:28) and Fabricating World War II (HD 05:41), upfront previews, and an UltraViolet digital copy.

The 1.78:1 1080p AVC picture appears to be shot digitally and exhibits pristine image quality. Contrast is excellent with deep, solid blacks and revealing shadow delineation. The color palette is naturally hued, with natural tones that are nicely balanced with warmth. Fleshtones appear perfectly natural as well. Resolution is excellent, with fine detail exhibited throughout, especially in close-ups of facial features, hair, clothing, and object texture. This is a picture that is pleasingly crisp and clear throughout. (Gary Reber)

The DTS-HD Master Audio™ 5.1-channel soundtrack is less dynamic than suggested by the visual genre. There is an overall lightness to the sound, which lacks a strong, deep low-frequency foundation. The .1 LFE channel is sparingly used during some battle scenes but sounds effectively deep and energized at sub-25 Hz frequencies during the climax scenes involving the helicopters. Atmospherics and sound effects, particularly the sound of rifle shots, machine guns, mortars, and tanks, convey naturalness, with an aggressive directionalized presence riveting the soundfield with an intense SPL impact. The music score, which is prominent throughout, sounds at times thin and reserved, though, spatially dimensional with a wide frontal and aggressive surround presence. The music doesn't sound bad but lacks the dynamic edge and power that the score suggests. Dialogue is natural, though, at times low in level. Still, the sonics work overall to complement the story. (Gary Reber)