BLU-RAY REVIEW

G.I. Joe: Retaliation 3D

Featured In Issue 178, August 2013

3D Picture4.5
Picture4.5
SoundNR
WSR Score3.5
Basic Information on new release titles is posted as soon as titles are announced. Once reviewed, additional data is added to the database.
(Studio/Distributor):
Paramount Home Entertainment
(Catalog Number):
7912845
(MPAA Rating):
PG-13
(Rating Reason):
Intense sequences of combat violence and martial arts action throughout and brief sensuality and language
(Retail Price):
$49.99
(Disc Type):
Single Side, Dual Layer (BD-50)
(Widescreen Edition):
Yes
(Full Screen Edition):
No
(Running Time In Minutes):
110
(Color Type):
Color
(Chaptered/Scene Access):
Yes
(Closed Captioned):
Yes
(Regional Coding):
Not Indicated
(Theatrical Year):
2013
(Theatrical Release):
Yes
(Direct-To-Video Release):
No
(Disc Release Date):
07/16/13
(THX® Digitally Mastered):
No
(Director):
Jon M. Chu
(Screenplay/Written By):
(Story):
(Music):
(Director Of Photography):
(Production Designer):
(Visual Effects):
(Costume Designer):
(Editor):
(Supervising Sound Editors):
(Re-Recording Mixers):
(Executive Producers):
(Co-Producers):
(Producers):
(Academy Awards):
(Principal Photography):
(Theatrical Aspect Ratio):
(Measured Disc Aspect Ratio):
(Disc Soundtrack):
Dolby TrueHD 7.1, Dolby Digital 5.1
(Theatrical Sound):
(Theatrical Re-Issue Soundtrack):
(DTS Bit Rate):
(Dolby Digital Bit Rate):
(Additional Languages):
(French Language):
(Spanish Language):
(Chinese Language):
(Subtitles):
(Cantonese Language):
(Mandarin Language):
(Japanese Language):
(Italian Language):
(German Language):
(Portuguese Language):

In G.I. Joe: Retaliation, the G.I. JOE team not only faces off against its mortal enemy COBRA, it is also forced to contend with threats from within the government that jeopardized its very existence. (Gary Reber)

Special features include commentary by Director Jon M. Chu and Producer Lorenzo di Bonaventura; eight featurettes: Mission Briefing (HD 10:02), Deployment (HD 08:06), Two Ninjas (HD 07:34), The Desert Attack (HD 08:25), COBRA Strikes (HD 08:57), The Lone Soldiers (HD 07:43), The Monastery (HD 09:56), and Fort Sumter (HD 12:09); three deleted scenes (HD 03:59; and an UltraViolet digital copy.

The 2.40:1 1080p MVC 3D picture is a conversion by Stereo D. Color fidelity is nicely saturated with warm, rich, and vibrant hues. But contrast is generally balanced, with deep blacks effectively saturated when intended, but a nuanced filtered veil permeates the imagery in some scenes. This is a stylized effect. Fleshtones are naturally hued and generally strong toned. Shadow delineation is revealing. The 3D dimensionality is effectively satisfying, adding spatial dimensionally to the otherwise flat 2D imagery. Perspective and depth appears natural. The picture occasionally exhibits out-of-screen negative parallax imagery for effect and to heighten the action sequences with visual punch. The 3D effectively puts the viewer in the scene. Some of the scenes are absolutely breathtaking in dimensional scope and enhance the scale of the battlefields and interiors. Resolution exhibits fine detail throughout, especially during close-ups of facial features,, hair, clothing, and object texture. While not a native 3D presentation, the 3D conversion is often visually spectacular and far more visually engaging than the 2D presentation. (Gary Reber)

The Dolby® TrueHD 7.1-channel soundtrack conforms to the theatrical Dolby 7.1 Surround format with the added two loudspeaker channels positioned to the back of the soundfield, instead of to the 90-degree sides. The soundfield is holosonic® throughout, with an aggressive surround presence throughout the soundfield. Atmospherics and sound effects abound with directionality and enhanced deep bass extension in the .1 LFE channel. The sense of chaos often heightens the excitement and action sequences. The orchestral music score is nicely recorded with a wide and deep soundstage image that extends to the surrounds. The added dimensionality of the 7.1-channel mix often contributes to the large scale of the soundfield when all the sound elements are active. Dialogue sounds ADR produced and a bit dull in fidelity, often wanting in spatial integration. Still, the overall sonic experience is thoroughly entertaining and spatially dimensional. (Gary Reber)